![]() Have a Nice Death, though, is designed to mitigate this pitfall in a few crucial ways.įirst, there are a ridiculous number of methods to dispatch foes, with new tools being added to the player’s toolbox after what feels like every run. Typically, this is why I don’t like roguelikes very much – a game has got to do a lot of things right to avoid making this inherent repetition feel boring or unrewarding. Getting through this gauntlet is no easy task, and taking too much damage means going right back to the start. Each department is subsequently split into floors, with something like six or seven floors making up a department. To reach the end of Have a Nice Death, players will have to fight through the eight departments of Death Incorporated, and take out each of their bosses, without dying. While there’s definitely a little platforming in Have a Nice Death, make no mistake that this is a very combat-focused experience above all else, and the moveset feels tuned for the quick, precise assaults that Death will need to execute. A dash that can be used both on the surface and in-the air adds considerable speed to the game, enhancing traversal not only by providing a precise way to cross large gaps, but also acting as a dodge in combat. Death glides over the environment like a ghost, and jumping is predictable and responsive. ![]() Mechanically, Have a Nice Death nails all the fundamentals of a good side-scroller. This is all amplified by a soundtrack that managed to constantly surprise me, frequently switching genres but maintaining a consistent Tim Burton-esque vibe that amplifies the game’s energetic pace. It’s striking, unique, and I doubt any of it could be mistaken as being from any other game. ![]() Then there’s the art itself – I can’t quite tell if it’s hand-drawn or not, but it expertly balances the quirky and creepy aesthetics that Have a Nice Death pursues. Seeing the game in motion often felt like I was watching a playable cartoon – it’s that good. Characters are expressive, even those with simpler designs, and every action players perform in game feels silky smooth to execute. Some of the developers at Magic Design Studios previously worked on UbiArt Framework games like Rayman and Valiant Hearts, and their talent is clearly visible here. The game looks incredible, mostly thanks to its extraordinary animation. Then, of course, there’s the sense of style that permeates every inch of Have a Nice Death. O’Shah,” and it’s clear why I was smiling throughout my playthrough. Combine that with the cynically charming death-focused premise, where players will explore places like the “Industrial Pollution Department” and meet characters with clever names like “health and safety inspector Mr. The dialogue is hilarious in an understated sort of way, and feels like it was written by people who definitely have worked office jobs before and can see the unintended comedy that arises out of everyday situations. ![]() While the story itself isn’t particularly deep, it’s the characters that inhabit the world – from the receptionist at the front desk, to the coffee-fueled hype-man, to the unique caricatured bosses – that really sell the premise. While plenty of other games have played around with the theme of workplaces being literal warzones (another roguelike, Going Under, comes to mind), Have a Nice Death has the best overall execution of this type of narrative conceit that I’ve seen. and taking down each of the bosses – or Sorrows, as they’re called in-game – that are making a mess of everything. ![]() And so, of course, it’s up to the player to help Death take matters into his own hands by fighting through the various departments of Death Inc. The company is in shambles, though – Death has been stuck filling out paperwork behind a desk for too long, while the company’s top executives have essentially gone rouge, causing havoc both up on Earth and in the bowels of the offices. In Have a Nice Death, the afterlife is managed by the relentless corporate bureaucracy of Death Incorporated, an organization run by Death himself that harvests and processes the souls of the deceased. ![]()
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